![]() The game gets a second attempt to make up for these failings through DLC. I probably ended up playing it 4 times all the way through and there is a chapter select for cleaning up collectibles. The game isn't that long even on a blind run only a few hours. There isn't that clear of a way to get the different endings so it can get frustrating even when following a guide because no two seem to be the same. No real secrets to discover outside the collectibles, most of which are in plain sight and can be grabbed in one play through. There are very, very few alternate path ways to get around and the few that are there are very short. The scares still happen at the same exact points, the fact the same tricks are used over and over again in the same spots. Once you've played the game once there really isn't much different to do. And there is where the game kind of loses steam. With such a great atmosphere, plenty of collectibles and multiple endings it is a game ripe for replayability. They all work to great effect and really summon a dark and creepy atmosphere. The way doors will appear or disappear when you look away, angles will change as you get closer, seemingly endless hallways, tricks of the light. What makes this game good is the way it plays with space and tricks of the medium. Death and check points aren't really an issue. There aren't any NPCs or any real enemies to worry about. You walk, open doors, pick up some objects for reading/audio cues, and solve some relatively simple puzzles. The atmosphere is where the game does best. The story was fine, it didn't feel like any of the endings were really happy ones. And the last is he paints himself and it goes to a fancy museum as the work of art. One is with wife and baby, he realizes his mistake. One he paints his wife, but she is scared and taunts him before the game begins again. The events are never clear if they really happened or if some of them are in his head, as he claims to have used his wife's body parts for the painting. The painter gets to relive his life about how his wife got pregnant, baby and wife distract from work, he drinks to much, wife leaves him, wife gets in terrible accident, etc. The house twists and turns as it brings back moments from the past and twist the house into one of horrors. ![]() He has returned home and as he tries to work on his master piece, he begins to see and hear things. The game is set in the 1920s(not that it was made apparent as I would have originally guessed 1800s) and we play as a crazed painter who is trying to finish his master piece. The game does a lot of good, but doesn't have much fear. Layers of Fear is a 2016 first person psychological horror game made by Bloober Team(who made the fantastic Blair Witch game) and published by Aspyr(the same Aspyr who made all those ports of Star Wars games and are in charge of the Kotor remake). It is a game that has sat in my back catalog for so long I had forgotten about it till this most recent session of cleaning out the backlog. Like most games with gold, I downloaded it and never actually played it. Layers of Fear was a game I got through Xbox's games with gold a long time ago. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |